Satisfying sound design, seconding that some extra distinction between ore types would be helpful. Would also be good if you could rotate the "mine area" once you've unlocked extra squares - adds a bit of a puzzle element for how to deal the optimal damage.
theoret ically good game. but is there anything "beyond" ? is it just one ore more and then upgrade damage? there need to be much more juice instead of that otherwise it gets annoying fast. incremantal games should not always be just add one more ore, then add more damage in skilltree bla bla :) would love to see more mechanics.
Nice little game, I would've loved if the ore were a bit more different from each other, at some point at the beginning, I wasn't sure what I was supposed to get
Thanks for playing! And fair point - I caught myself also being confused sometimes with the ores haha, I'll try to add a bit more of a color to help distinguish them.
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Satisfying sound design, seconding that some extra distinction between ore types would be helpful. Would also be good if you could rotate the "mine area" once you've unlocked extra squares - adds a bit of a puzzle element for how to deal the optimal damage.
theoret ically good game. but is there anything "beyond" ? is it just one ore more and then upgrade damage? there need to be much more juice instead of that otherwise it gets annoying fast. incremantal games should not always be just add one more ore, then add more damage in skilltree bla bla :) would love to see more mechanics.
Nice little game, I would've loved if the ore were a bit more different from each other, at some point at the beginning, I wasn't sure what I was supposed to get
Thanks for playing! And fair point - I caught myself also being confused sometimes with the ores haha, I'll try to add a bit more of a color to help distinguish them.
juicy buttons, very polished game. good work !